- ECS and Codecs - entity components, archetype queries, serialization round-trips
- Stats and Combat - health, damage, stat modifiers, knockback, death
- Death and Respawn - DeathComponent, DeathItemLoss, DamageModule groups
- Effects - EffectControllerComponent, invulnerability toggle, OverlapBehavior enum, EntityEffect assets
- World and Environment - entity spawning, blocks, physics, weather, chunks
- Items, Inventory, and Loot - inventory slots, item stacks, loot drops, crafting recipes
- Players and Game Modes - mock players, GameMode enum, GameModeType assets, ChangeGameModeEvent
- Events - event capture, cancellation, block events, player events, EventPriority
- Entity Components - DisplayNameComponent, EntityScaleComponent, BoundingBox, PositionDataComponent
- Commands and Permissions - MockCommandSender, permission checks
- Infrastructure - NPCs, AI, chat, scheduling, persistence, plugins, projectiles, UI
- Flows and Benchmarks - multi-step integration tests, performance measurement