The Players surface lets you create mock player entities for testing without a real client connection.Documentation Index
Fetch the complete documentation index at: https://docs.hrtk.frotty27.com/llms.txt
Use this file to discover all available pages before exploring further.
PlayerTestAdapter provides mock player creation and property access, while PlayerAssert verifies game mode, name, world assignment, and alive state.
Testing player logic without real clients is essential for CI/CD pipelines and automated regression testing. Mock players let you verify game mode switches, world assignments, and player-specific permissions entirely on the server side.
Complete Example Suite
Adapter Methods
| Method | Parameters | Returns | Description |
|---|---|---|---|
createMockPlayer | String name | Object | Create a mock player entity with the given name |
getPlayerName | Object player | String | Get the player’s display name |
getGameMode | Object player | String | Get the player’s current game mode |
getPlayerWorld | Object player | Object | Get the world the player is assigned to |
isPlayerAlive | Object player | boolean | Check if the player entity is alive |
Assertion Methods
| Method | Parameters | Failure Message |
|---|---|---|
assertGameMode | Object player, String expected | ”Expected game mode [expected] but was [actual]“ |
assertPlayerName | Object player, String expected | ”Expected player name [expected] but was [actual]“ |
assertPlayerInWorld | Object player, String expectedWorldName | ”Expected player to be in the given world” |
assertPlayerAlive | Object store, Object ref | ”Expected player to be alive” |
When to Test Players
Player tests are valuable when your mod:- Implements game mode switches (survival to creative, custom modes)
- Assigns players to specific worlds (lobbies, dungeons, arenas)
- Has player-specific logic that needs verification without real clients
- Combines with permission checks (see Permissions)
Next Steps
- Permissions - test permission checks on mock players
- Commands - test commands with mock senders
- World Testing - entity positioning in worlds